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Wiki of Westeros
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Wiki of Westeros

David J. Peterson is the president of the Language Creation Society which specializes in the creation of constructed languages, or "conlangs", from scratch. Peterson has worked in this field since 2000.

He currently lives in Santa Ana, Orange County, California, with his wife and their cat.

Prior to Game of Thrones

Peterson was born in Long Beach, Los Angeles County, California in 1981. He grew up with his mother in Orange County, California, bilingual in both English and Spanish (his family was from Mexico).

At first he showed little interest in language study, but one day in junior high school he woke from a bizarre dream which left him upset that millions of people in the world could speak French but he couldn't. Thus he vowed to learn every language in the world, and threw himself into language studies.

Peterson attended UC Berkeley from 1999 to 2003, and receiving a B.A. in English and a B.A. in Linguistics. He then attended UC San Diego from 2003 to 2006, where he received an M.A. in Linguistics. He then taught English at Fullerton College for four semesters before quitting in 2008.

During his first year at UC Berkeley, Peterson took a class on the constructed language Esperanto. While in class he realized there was nothing stopping him from inventing his own language, so he started making one up to share with his girlfriend (though she wasn't interested in learning it). He then joined an e-mail listserv for constructed language enthusiasts (conlangers). In 2006 he put together the inaugural Language Creation Conference at UC Berkeley, and in 2007 he assisted in creating the Language Creation Society (2007).

Peterson married his wife Erin on June 29, 2008. He usually tries to work her name into each language he creates. For example, erin in the Dothraki language means "good, kind".

Working on Game of Thrones

In 2009, HBO approached the Language Creation Society for help creating the Dothraki language for Season 1 of its new Game of Thrones TV series. Author George R.R. Martin had not developed the languages within his fictional world, and the TV producers quickly abandoned early attempts to just make up fake dialogue, because they felt that it still sounded blatantly unreal. As co-executive producer Dan Weiss explained:

"Real languages have a structure and phonetic consistency that you can feel even when you don't understand a word of them...and for the actors, we knew we needed a real language onto which they could map the (translated) dialogue. The lines need to mean something so they know where to lay stress and how to play them."[1]

HBO and the LCS decided to hold a contest to determine which of its members would develop the Dothraki langauge. Peterson, newly unemployed and feeling "burnt out and adrift", threw himself into the task: for two months he worked on his submission 14-16 hours a day, occasionally pulling all-nighters. His final submission ran to 300 pages. HBO selected Peterson's entry, though as Weiss explained it wasn't simply due to the amount of work he had done, but the thought he put into treating it as a real language whose development was shaped by its fictional history:

"It was clear from his presentation that he had taken a truly anthropological approach to the language - taking into account the history, geography, and culture of the people who spoke this language, and making sure the language adequately reflected their reality. And probably influenced their reality, in some ways - or co-evolved with it, at least. David was extremely smart and extremely methodical, and we knew his Dothraki was the one very early on."[2]


On 12 April 2010 HBO confirmed that Peterson was fleshing out the Dothraki language into a fully-fledged conlang for use in the series, with a vocabulary of over a thousand words.

Starting in Season 3, Peterson began developing the High Valyrian and Low Valyrian languages.

In February 2014, Peterson reached an agreement with Viking Penguin to write a book about conlanging, entitled How to Invent a Language. The book will include material on the Dothraki and Valyrian languages. Peterson will continue to work on Game of Thrones, though he estimates that writing the book will use up most of his free time in 2014.[3]

Constructed languages Peterson has created

Peterson has created over 30 constructed languages since 2000, including several used in TV series and films.

Languages in Game of Thrones

  • Dothraki
  • High Valyrian
  • Ghiscari Low Vayrian (including Astapori and Meereenese dialects)

Peterson also worked out a language for the White Walkers to speak, Skroth, but it was scrapped in the final version of the TV series in favor of using sound effects to portray the inhuman sounds that the White Walkers make. He also did a brief sketch of the Asshai'i language, but it isn't audible in Season 1, and he has said he doesn't feel beholden to his earlier work and if he had to develop prominent Asshai'i dialogue in later seasons he would re-invent the language from scratch.

Languages in other projects

Peterson also developed the separate alien languages for the Syfy Channel TV series Defiance, which premiered in 2013. Peterson developed two full languages, for the Castithans (Kastithanu) and the Irathients (L'Irathi), as well as basic outline sketches of the Indogene and Liberata languages (Indojisnen and Yanga Kayang, respectively).

Peterson developed the language of the Dark Elves (Shiväisith) in Thor: The Dark World (2013).

Peterson developed the language of the Atrian aliens (Sondiv) in the CW series Star-crossed (2014).

Also in 2014 Peterson developed a language (Lishepus) for the SyFy TV series Dominion.

For the 2014 novel The Zaanics Deceit, written by Nina Post, Peterson created the Vaeyne Zaanics language.

See also

References

  1. "Game of Allophones", California, Summer 2014, Vol 125 No. 2
  2. "Game of Allophones", California, Summer 2014, Vol 125 No. 2
  3. "J. Peterson's blog, Dothraki.com, Febraruy 3rd, 2014
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