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Wiki of Westeros
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A wight's physical condition will roughly match the condition the corpse was in when it was reanimated. A corpse that was killed in a relatively non-violent way and which is resurrected soon after death will still seem relatively lifelike. In contrast, a corpse that died violently or which was resurrected long after it died and it had already begun to decompose will still look like a maimed, rotting corpse. Reanimation will halt the physical process of rot and decay, but otherwise it does not restore previous damage. A corpse with a broken leg won't magically have the leg healed when it is reanimated into a wight.
 
A wight's physical condition will roughly match the condition the corpse was in when it was reanimated. A corpse that was killed in a relatively non-violent way and which is resurrected soon after death will still seem relatively lifelike. In contrast, a corpse that died violently or which was resurrected long after it died and it had already begun to decompose will still look like a maimed, rotting corpse. Reanimation will halt the physical process of rot and decay, but otherwise it does not restore previous damage. A corpse with a broken leg won't magically have the leg healed when it is reanimated into a wight.
   
Wights are not particularly intelligent, and it is debatable if these creatures are truly sentient and aware of themselves. They lack the ability to speak, uttering only bestial growls and hisses. They do seem to be able to carry out the basic attack commands of the White Walkers, but seem to function on more of a "zombie" level of instinct. They can remember how to use a sword, albeit in a crude hack-and-slash attack, but they haven't been observed using bows and arrows or other complex tools. Exactly how much wights remember of their previous lives is unclear, or if they remember them at all. The wight of [[Othor]], a member of the [[Night's Watch]], did seem to remember the way to Lord Commander [[Jeor Mormont]]'s quarters to try to attack him.
+
Wights are not particularly intelligent, and it is debatable if these creatures are truly sapient and aware of themselves. They lack the ability to speak, uttering only bestial growls and hisses. They do seem to be able to carry out the basic attack commands of the White Walkers, but seem to function on more of a "zombie" level of instinct. They can remember how to use a sword, albeit in a crude hack-and-slash attack, but they haven't been observed using bows and arrows or other complex tools. Exactly how much wights remember of their previous lives is unclear, or if they remember them at all. The wight of [[Othor]], a member of the [[Night's Watch]], did seem to remember the way to Lord Commander [[Jeor Mormont]]'s quarters to try to attack him.
   
 
[[File:Wight_horse_2x10.jpg|thumb|A wight horse in "[[Valar Morghulis]]."]]
 
[[File:Wight_horse_2x10.jpg|thumb|A wight horse in "[[Valar Morghulis]]."]]

Revision as of 01:20, 25 February 2013

Wight

A wildling girl reanimated as a wight.

"They were touched by White Walkers. That's why they came back. That's why their eyes turned blue. Only fire will stop them."
Samwell Tarly[src]

A wight is a reanimated corpse, raised from death by the White Walkers to act as their minions.

Characteristics

Jafer Flowers

Wight of a ranger who seems dead in "The Pointy End"

A wight is a recently deceased body reanimated by magic. Many stories say White Walkers alone have the ability to do this. Samwell Tarly noted that the wights he had encountered had been dead for weeks, yet there was no sign of rot or decay. Regardless of eye color while alive, a wight has icy blue eyes, like those of its masters. Wights are also nigh-indestructible and can withstand an injury that would normally be fatal, including stab wounds and removal of limbs. Even amputated limbs will still move around on their own. Decapitation is ineffective, as the headless corpse will keep moving, albeit robbed of its sensory organs.

However, wights are very susceptible to fire. Their flesh is extremely flammable; it will easily catch fire and continue to burn if exposed to even a small amount of flame. As a precaution against them, the Free Folk burn their dead so they can not be revived as wights.

Wight01 2x10

A wight showing signs of heavy mutilation prior to being resurrected

A wight's physical condition will roughly match the condition the corpse was in when it was reanimated. A corpse that was killed in a relatively non-violent way and which is resurrected soon after death will still seem relatively lifelike. In contrast, a corpse that died violently or which was resurrected long after it died and it had already begun to decompose will still look like a maimed, rotting corpse. Reanimation will halt the physical process of rot and decay, but otherwise it does not restore previous damage. A corpse with a broken leg won't magically have the leg healed when it is reanimated into a wight.

Wights are not particularly intelligent, and it is debatable if these creatures are truly sapient and aware of themselves. They lack the ability to speak, uttering only bestial growls and hisses. They do seem to be able to carry out the basic attack commands of the White Walkers, but seem to function on more of a "zombie" level of instinct. They can remember how to use a sword, albeit in a crude hack-and-slash attack, but they haven't been observed using bows and arrows or other complex tools. Exactly how much wights remember of their previous lives is unclear, or if they remember them at all. The wight of Othor, a member of the Night's Watch, did seem to remember the way to Lord Commander Jeor Mormont's quarters to try to attack him.

Wight horse 2x10

A wight horse in "Valar Morghulis."

The White Walkers are also shown to be capable of reviving any dead animal as a wight, such as horses. White Walkers have been observed riding horse-wights as mounts.

History

Season 1

During a scouting beyond the Wall, Will of the Night's Watch sees the corpse of a young wildling girl standing and walking. He flees from her.[1]

The corpses of two members of Benjen Stark's scouting party, Othor and Jafer Flowers, are found in the outskirts of the Haunted Forest near the Wall. They are taken back through the Wall to Castle Black, and Sam notes that despite being dead for weeks, rot hasn't set in. Later that night, they reanimate as wights, and Othor attacks Jon Snow and Lord Commander Jeor Mormont. The creature survives every kind of attack, including impalement and having its arm cut off, until Jon Snow throws a lamp at it, setting it on fire. Both corpses are then burned completely, with Samwell Tarly pointing out their likely nature to all present.[2]

Season 2

Wights 1x10

A horde of wights, led by White Walkers, moves against the Night's Watch camp

Surrounded by a snowy fog, a massive army of wights is being led by White Walkers towards the Night's Watch encampment a top the Fist of the First Men.[3]

Appearances

Template:Season One AppearancesTemplate:Season Two Appearances

In the books

In the A Song of Ice and Fire novels, the Others (the book term for the White Walkers) are able to animate corpses to serve them as footmen. The Others are also shown to be capable of reviving any dead animal as a wight, such as horses, dogs, bears, and even aquatic animals. Exactly how the White Walkers reanimate corpses into wights has never been revealed in the narrative, though it apparently occurs fairly quickly and can be done in the field: after Waymar Royce is killed by the Others Will flees, but moments later he is attacked by Waymar's reanimated corpse.

When the wights are dismembered, the severed limbs continue to function independently, as happened to Jon while fighting the wight Othor: Jon cut off Othor's arm, yet the severed limb grabbed at his calf, and he barely managed to pry the fingers off his leg.

Beheading a wight does not make it harmless, as happened with the wight Jafer Flowers: it continued to kill even after its head was cut off.

To be clear, being bitten by a wight will not turn someone into a wight. Wights can only be created by the White Walkers when they reanimate corpses. Although they share some characteristics with classic depictions of "zombies", they aren't the same thing. Of course, a major part of the White Walkers' tactics still involves the exponential zombie growth rate of their hordes of wights: people killed by a wight (not bitten, but just with a sword, etc.) can then in turn be resurrected into more wights by the White Walkers, who will in turn kill even more people so the White Walkers can turn them into even more wights, ad infinitum.

See also

References

  1. "Winter is Coming"
  2. "The Pointy End"
  3. "Valar Morghulis"

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